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Written by Andressa Izumi on Monday, September 15th 2014


What Apps Have to do With the Music Industry
If you remember the early 90’s, you should remember when Sony decided to revolutionize the way we listen to music and launched the famous yellow sports WALKMAN :)
These were the times when you could record a mixtape to give to your girlfriend and when having the freedom of listening to music while walking on the street was a huge thing!

From then on, we evolved first to CDs and then to downloads, and the latter grew very quickly thanks to the democratization of the internet. By now, according to a report of the IFPI (International Federation of Phonographic Industry), the number of paying subscribers to music subscription services - which includes services such as Spotify and Deezer - increased from 8 to 28 million.

As the chief content officer of Spotify, Ken Parks, said: “Unlike the distribution of a physical product we can reach every person on the planet, at least every person with a smartphone.” (IFPI Digital Music Report 2014)

In light of this, we decided to talk about how you can create a good music app. We will address the subject considering two different types of apps: radio apps and band/musicians apps.
Let’s start!




Written by on Friday, September 12th 2014


Photo illustration by Aurich Lawson
We recently spoke about how to avoid rejection of your app by Apple, and emphasized the importance of proper testing. We believe you shouldn't just be able to test a proxy version that closely resembles your app, but that any GoodBarber user should have the possibility to see exactly what their app will look and feel like, so they can submit it to the stores with peace of mind. 




Written by on Monday, September 8th 2014


7 Tips to Follow to Prevent Apple Rejecting Your App
It's now extremely easy to build an app! Since there are now many app builders, online tutorials and lessons to learn how to program, more and more people decide to launch themselves into the adventure of app building, in hopes that their project will become popular and repay them with monetary profits.

While Google has very few requirements you must meet to publish on the Google Play Store, because it reviews your app after it has been published, Apple has a very strict, zero tolerance policy.
The goal of this policy is to protect the end users by not allowing bad quality apps that can be full of bugs or that are not user friendly into the store. But is this goal achieved efficiently?

My job brings me to work with a great variety of apps, with different content, design and user experience. I have sent many apps to Apple to be reviewed and I honestly have to say that I still do not understand the logic behind their decisions.
After all... Whoever has never downloaded a completely useless or horrible app the App Store raise your hand!

What I do see is that many app are rejected because the name of an external platform comes up in a video or article etc... Or they say the content targets an audience that is too small.




Written by on Friday, September 5th 2014






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Follow @goodbarber

@_Joe_T bug fixed on the portal
Wednesday, September 17th - 15:35
@_Joe_T Try http:// your_project_ID . good barber . com / manage
Wednesday, September 17th - 15:03
@_Joe_T pbms if you try to log from the portal. But you can directly connect to your backend
Wednesday, September 17th - 15:02
Do you think apps can be part of the evolution in the music industry?! Find out what we have to say about it: http://t.co/3VGSfP0UeK
Monday, September 15th - 17:02










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